My high level of experience and passion for digital 3D art has allowed me to push my modeling, materials, rendering and other aspects of computer-generated imagery to an extremely high and professional level. I am also well versed in color theory and composition. I have 8 years of experience with Blender. With such complementary skills, I am able to produce very high quality renders or real time 3D models.
It is noteworthy to mention that my works have been featured by the VSauce team, one of the most popular general-interest YouTube channels with an audience of one million people. I have accumulated two significant 3D achievements: “Humster 3D’s Team Choice Award” in a world wide digital 3D vehicle competition and “CG Society Editor’s Pick” on one of the most popular CG forums. Recently my work was featured on the front of “Polycount”, one of the most prestigious real time 3D modelling forums.
My knowledge and passion for vehicles has given me the competitive advantage to recreate mechanical objects accurately on the outside, inside and mechanically. My CTEC automotive certificate has provided me with a deeper understanding of the external and internal mechanical operations. When I am not working on digital art, I am usually modifying engines or figuring out complex mechanical assemblies.
I am responsible for creating very accurate 3D models from floor plans and elevations.
I was responsible for concept design all the way to the final product. It features high quality normal, spec, gloss maps with details baked from a high poly model.
High poly 3D Model and Texture Artist
I created a flyer for both 5x8' and 8x5' dimensions. This was used to promote the 2014 Prescott Rally.
I was responsible for creating posters, logos, advertisements as needed.